Good news, gang! Just in time for a sweltering summer, Echo Generation: Midnight Edition is available now on Steam (PC) and Nintendo Switch. This is an overhaul of the award-winning turn-based adventure and features many new quality of life features, updates and new languages!
12 new languages – French, Spanish (EU), Spanish (LATAM), German, Italian, Portuguese (Brazilian), Ukrainian, Polish, Chinese (Simplified), Chinese (Traditional), Japanese and Korean
This helps us gain visibility for our little indie game, and we really appreciate your support! ❤️
AMA on r/Nintendo Switch
As part of our launch week celebrations, we are having a Echo Generation: Midnight Edition – AMA on r/NintendoSwitch this Friday, 21st June 2024 from 1pm – 3pm ET. Bring your questions for a chance to win a prize and we hope to see you then!
On a fine Thursday in May, the Cococucumber team, partners, fans and friends gathered in a private space to celebrate the launch of Ravenlok. This was not your average game launch party… In fact, it turned out to be quite the fancy tea party, complete with a custom high tea menu and string quartet performing two very special songs from the game!
High Tea
Guests were treated to three tiers of high tea scrumptiousness, from the cucumber (get it?) cream cheese sandwiches, to the buttermilk Earl Grey scones and delightful raspberry cupcakes. Taking inspiration from Alice in Wonderland, the Ravenlok high tea menu was designed by co-chefs, Spencer and Tosh, from Fare Food Co (also owners of the beautiful space) and Ravenlok director, Vanessa. Alongside the food, there were four selections of teas from Sloane Tea, a Toronto-based woman-led brand, to complete a feast for the palettes.
Music to Our Ears
Upon entering the space, guests were treated to the soothing sounds of a string quartet playing a carefully curated list of songs from animated films, games and movies. To be specific, the setlist is exactly 37.5% Disney songs, which to the discerning ear will hint at many of Ravenlok’s inspirations.
Next, guests gathered to witness two very special songs from Ravenlok, “Castle Gate” and “Queen’s Chamber”, performed live for the very first time by the lovely string quartet led by Vedran from GTA Strings. Mike Rocha, Ravenlok’s composer, gave a few words of introduction before the sounds of keys and strings vibrated the air with a goosebump inducing performance, perfectly capturing the magic and emotions of the game.
“I’ve got to say, some of you have really committed to the theme – I’m just glad nobody showed up as the Caterpillar Queen!” — Ravenlok director, Vanessa Chia
Ravenlok Remarks
A speech by Ravenlok’s game director, Vanessa, introduced guests to the dev team: Martin, Justin, Danielle, Simone, Vicky, Leona, Mike and Finnie, the hard working crew who built the rocket ship that launched Ravenlok to success. A special shout out was given to the three co-op students Patricia, Yuan and Kia, who worked on the game during their internship.
“Bellissimo!!!!” — 5 star review of Ravenlok (in Italian)
Cococucumber’s co-founder Martin gave an update on the soaring number of players that Ravenlok has seen since launch and read touching reviews from players all around the world. These words reflected how Ravenlok captured the hearts of hundreds of thousands, making it Cococucumber’s most successful game to date.
Ravenlok Milestones & Key Facts (From 18 May 2023)
Over 375,000 players in 2 weeks
86% positive rating on the Xbox global stores
Over 2,000 five stars player reviews on Xbox US global stores
Top countries by players: United States, Brazil, United Kingdom, Germany, Canada
Next, a surprise! A cake was brought out for Vanessa to celebrate her upcoming birthday and to mark her achievements as director, producer and writer on this remarkable game.
Finally the afternoon soiree wrapped up with a Ravenlok quiz about the team and game, with fun prizes that included a limited-edition Ravenlok tee and very special Ravenlok playing cards! For the dev team, this event also served as the start of their week-long, much deserved, post-launch break after the very hectic and thrilling release of Ravenlok.
For the 1 year anniversary of Planet of the Eyes on PS4 and Xbox One, we are sharing some behind the scenes stuff from the archives. This game had a pretty intense production but it’s always nice to take a step back after to look at the journey and appreciate how far we have come.
We hope that you’ll indulge us today… cue vault opening SFX!
How to Get a Writer On Board
In one of our early meetings with Will O’Neill, writer on Planet of the Eyes, Martin brought in all his level designs made on a huge sketchpad from Dollarama. When Will did not look at Martin like he was insane (or maybe he did but he ignored that part) and actually decided to work with us, we knew that we found ourselves a writer!
How to Demo Your Game
Who knew that a huge part of game development was learning to demo your game properly. Our first time showcasing Planet of the Eyes was at a winter Bit Bazaar at the old Gamma Space on Richmond St. It’s great to spot some familiar faces in the crowd playing the demo, buying merch and supporting us from the start.
How to Win at Voice Recording
Another highlight of production was recording the audiologs with voice talent, Alex Lewis. This was probably the most DIY set-up we did, with Will directing the session over Skype and Alex with his headphones bandaged to his head (because it was busted) reading the lines. Take note indies, this is how to get things done 😉
How to Do Glamour in the Game Industry
Video games in general is not a very glamorous job, so we were very honored that Planet of the Eyes was nominated as a finalist for Best Indie Game at the 2015 Canadian Videogame Awards and that we had the chance to attend the award ceremony. Well, we didn’t win (it went rightfully to Klei for Invisible Inc) but it was great to be there to celebrate and see the game up on the screens!
Thank YOU!
Finally, we thank you with all our hearts for supporting Cococucumber and playing Planet of the Eyes. It’s been a hectic and unforgettable ride making this game, but as one weary and wise traveler once said, ‘We’re in this together.’
Hello everyone! As we write, we are in sunny San Francisco getting ready to set up for a round of year end showcases in the West Coast. More on that below, but first – big news!
Wishlist Riverbond!
That’s right folks, Riverbond has a Coming Soon page on Steam! If you or your friends are the PC playing type, please click on the Wishlist button on the Riverbond Steam page here.
Adding Riverbond to your wishlist is super helpful as you’ll get an email from Valve telling you when the game releases, which at the moment is some time in 2018.
We’d really appreciate it if you could help spread the word by liking or sharing this news on Twitter, Facebook, or Instagram.
Also, if you prefer follow Riverbond news in another way, there’s always our newsletter:
This is family friendly and FREE event happening in San Francisco on Saturday, Nov 11th with lots of very cool games, live music and maybe a food truck. If you’re in the Bay area and are thinking of attending, RSVP here.
Don’t forget to stop by to say Hi to Martin and Vanessa if you spot them, and pick up a cute Riverbond pin for memories.
Mini Worlds!
Over the past weeks we’ve been previewing dioramas of some of the Worlds that you’ll be visiting in Riverbond.
In case you missed it, here is a handy compilation of the first three mini voxel worlds!
To celebrate, we’re giving PlayStation Plus and Xbox Live Gold subscribers a -20% discount for two weeks. Oh, and for all you Steam (PC/Mac) players it’s also -20% off until 25 Sept, 2017!
You must be logged in to post a comment.